Geeks With Blogs
Bob Taco Industries Blogging Division August 2011 Entries
SmartAssembly 6.1 Review
It’s been quite a while since I’ve done a Influencers review. This time, I had the opportunity to check out Red Gate’s SmartAssembly 6.1, which is a integrated collection of tools for modifying and manipulating assemblies. Now that phrase, while accurate, is quite a mouthful. So what all does it actually do? SmartAssembly has the ability to: Do strong name signing; Add automated error reporting; Add feature usage reporting; Merge dependencies (e.g. libraries) into the main assembly ......

Posted On Friday, August 26, 2011 5:57 PM

Interpolation Sample for XNA
One thing I’ve always enjoyed in Silverlight/WPF are the easing functions ( ). The easing functions are commonly used to provide interesting looking animations via key frame-based interpolation. XNA has a few, limited bits of interpolation built in (primarily Lerp (i.e. linear interpolation) and SmoothStep (i.e. cubic interpolation)). For a sprite animation project that I’ve since set aside (it’s not dead, but it’s been back-burnered for a while ......

Posted On Saturday, August 6, 2011 3:23 PM

Dxt Conversion Content Pipeline Extension Sample
I’ve been slowly creating a new WP7 game over these past few months. In the process, I began experimenting with Dxt compression. It’s a very nice feature, especially on the phone where high DPIs make Dxt’s artifacts less visible. One thing I didn’t like, though, was the way that XNA’s default Texture Processor handles resizing to power of two. When using Dxt compression with the Reach graphics profile, you need to use textures that are power of two sized (e.g. 32x64). Dxt itself requires that the ......

Posted On Monday, August 1, 2011 10:24 AM

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