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An Archived Managed World This blog has moved to

In light of my recent purchase of a 360, I know that many of you out there thought that I would drop off the face of the planet for a while. Well, too bad, I'm back (well, still here actually). I've asked my wife to help me with my nearly-half-year-just-bought-a-360-and-don't-want-to-drop-off-the-face-of-the-planet resolution. This resolution is that I won't play the 360 during the week (or at least limit to one night or two), and that weekends are free game (no pun intended, of course). This should help me at least get _some_ work done on my other hobbies (like this game). So now that you know that, it's time for an update :).

I've decided to make one fairly major change. My first stab at this game will actually be in 2d. Now before all of you start yelling, there is a good reason for this. Frankly, I want to get to the game programming stuff that interests me: game playbacks, saved games, AI, programmable bots using a scripting language like Boo, etc. The quickest way to get there is to "prototype" the game using 2d. My goal is to code the game in such a way that I can "upgrade" the game to 3d at a later date.

In that vein, I have downloaded SDL.NET and am changing the application framework as it exists right now to use that. My hope is that I can finish this conversion by tomorrow evening and then be on my way again. That is at least my short-term goal for tonight and tomorrow night.

After that, I will be integrating a collaboration/eventing pattern that a coworker started putting together at work. I have started working on it myself and helping move the development of it forward and I am really loving it. It is not far from the event-driven pattern I was using in the Boom! engine before. My goal is to have that integrated and unit tested by sometime early next week. I would shoot for earlier (because it won't be too much work) but I have some prior engagements that will keep me busy several nights this week/weekend.

Anyways, back to work :).

[Crosspost from Managed World]

Posted on Tuesday, May 16, 2006 4:07 AM Game Development | Back to top

Comments on this post: Tanks - Update 6

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