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An Archived Managed World This blog has moved to

[Crosspost from Managed World]

Well, it's certainly been a while since I made one of these types of posts. But, it's important for me to get back on the wagon, so here we go :).

For those of us who are new here or haven't heard me talk much about Tanks, let me give you the quick five second intro to what it is. Tanks is a simple game that I'm developing that is single player (at least for now as I might dig into making it multiplayer in one of my future articles). Think of it as a 3d version of the Atari-classic Combat. I will be using this as a context in which to teach not only game programming, but also trying to promote software architecture and good design skills. To these ends, I will be writing a set of articles as I go along that will serve as tutorials in which to teach certain concepts.

Why am I doing this? Well, part of the reason is because I'm not content with the number of quality game programming resources that are out there. There are certainly a plethora of tutorials out there on game development. However, I, as a software developer, find them usually lacking in certain areas that I'm passionate about: like good software design, architecture, testability, etc. That's the niche I'm trying to fill here. I'm not only trying to teach you game development, but I'm trying to give you some guidance so that you can be happy with the end product and be proud to show off your code to everyone you know :).

From now on, I will be adding to my new 'Tanks' category with a journal of sorts on the progress of the game and some things that I'm learning. I hope this will make a good edition to the tutorials as well so people can go back and get better insight into the thinking process I went through at times when writing Tanks.

So, I hope you enjoy :).

Posted on Friday, April 28, 2006 5:51 AM Game Development | Back to top

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