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The next two articles in my “2D Game Development with Managed DirectX” are up. They cover the game console and the keyboard handlers. You can all the articles here. Feedback Welcome!!!!

Posted on Wednesday, March 10, 2004 7:45 PM Game Development | Back to top

Comments on this post: Writing a Managed DirectX Game - Parts 5 and 6

# re: Writing a Managed DirectX Game - Parts 5 and 6
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Interesting Keyboard stuff, but for easy smooth Keyboard handling have you considered overriding WndPRoc , looking for Message ID 0x0100 and 0x0101 for Keu down and up ? that way you can write hte key presses to an array and process them all at once, its a bit smoother then captureing hte keydown event ... just make sure you base the message back to base.WndProc(ref message) when you're done :)
Left by Russ on Mar 11, 2004 10:05 AM

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