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Garrett Hoofman ..:: visions of afar ::.. June 2006 Entries
It's a "love-hate" relationship.
My lack of posts. My lack of programming. My lack. Asus A8N-SLI Premium. That's my motherboard, I absolutely love it. However, the first PCI-X16 slot died and so I have to use the 2nd one bringing my bus speed down to 8x... Then my front speaker audio port died, so now I have the front speakers cloned to the rear speakers (OMG What a pain). Boot up... In order to get it to boot now I have to completely remove all power to the motherboard and take out the mobo battery. Otherwise it does a memory check ......

Posted On Friday, June 23, 2006 4:46 PM

Adean / Variants Of Power
OML (Oh My Lordie(Damn you Sarah)) thank you Jason Olson. Look at this line of code : Entity ent1 = mSceneManager.CreateEntity(... Now look at this line of code : engine.LoadMesh("MrRobo", @"MrRobo.x"); Now look at this : SceneNode node1 = SceneManager.GetRootSceneNo... node1.AttachObject(ent1); Compared to : GameAction rotateRobo = new GameActionRotateMesh("MrRobo", 0, 0, 1); Of course they are different, especially by the means that they accomplish ......

Posted On Thursday, June 8, 2006 3:34 PM

Adean / Variants Of Power
The engine...has not gone as I had planned. It works. Yeah it works. However, it's not as efficient as I'd have liked it to be. Seeing as this is the first engine I've attempted to make, I completely understood that it wouldn't work out to well. However, it hasn't turned out even close to as effective as I had hoped. So from here out, Adean will probably be at a stand still. I will however, still use it to create my game and add the rest of the needed functionality to it that my game may need. The ......

Posted On Tuesday, June 6, 2006 6:23 PM

Adean / Variants Of Power
It's Mr. Robo! ...ok you can stop laughing now. Oh, c'mon he's not that If for some ungodly reason you want to see him better, or even use him (lol yeah right), you can dowload him here. So, aside from playing around with blender, I also did a good bit of code. However...I'm really not sure what all I did. The engine is more functional, and this day has dragged on for a long time. Tomorrow I refuse to add any more code until this engine is cleaned up. So tomorrow the code will be much cleaner, ......

Posted On Monday, June 5, 2006 12:33 AM

Adean / Variants Of Power
Got a short video clip of what the engine does right now. You can get it here.

Posted On Sunday, June 4, 2006 9:09 PM

Adean / Variants Of Power
More coding completed. Woosh! Ok here is the latest screenshot : Large Version Today the following was completed : Camera was put in Keyboard implementation (loving it) Better(not much) texture filtering Created several Game Actions in the Variants Of Power to show how they can be used Updated the mesh handling Implemented a timer I then began to play with Blender and found out how to export a .x model with textures. Yikes I have alot of modeling to learn. lol You can download the latest project ......

Posted On Sunday, June 4, 2006 1:34 AM

Adean / Variants Of Power
No code updates. No sketch updates. Today was a lazy day. I did however visit a friend and went through ideas on game mechanics and such So far, it's looking good. As of now the game will be very fast paced, very simple and easy to pick up on, and with any luck it will look really really cool. Modeling is an issue though...I have a bit of learning to do in that area. I'm trying to do this all with completely free stuff though, so I think Blender is gonna be my number one choice for a modeling program. ......

Posted On Saturday, June 3, 2006 1:03 AM

Adean / Variants Of Power
Jumped into more of the code today. Here's the next latest screenshot : Large Version Today the following was done : Most of the camera was developed Mesh Loading and Handling was created (It will change though, I'm not liking the way it's handling the mehses) Basic Lighting was initiated The latest project solutions can be downloaded here. The code is also available on the web now : May 31st Code June 1st Code So far, I've been loving the Express Editions. I've been using them as soon as the fist ......

Posted On Friday, June 2, 2006 12:17 AM

Adean / Variants Of Power
Today I decided to just jump right in and start coding so that I could get a base on the game. Here is the latest screenshot : Large Version Today the following was accomplished : Class Library of the Adean engine was created DirectX Initialization was started (very basic yet) The Texture Manger was created (More to add yet) The Menu System was initiated (Just a little more to add yet) The Variants of Power app was created and is using the Adean Class Library Variants Of Power has control over Menus ......

Posted On Thursday, June 1, 2006 12:42 AM

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