Geeks With Blogs
George Clingerman       XNADevelopment.com

Well, I've been working on doing code cleanup the past couple of days and I'm very happy with the way things have been going. I've gotten my code to the point that I have started three different levels (Feeding Frenzy, Follow the Leader and today Fish Race) and I have not had to write a single bit of code to interact with DirectX.

Basically, I haven't had to do much thinking at all about DirectX and I can just focus on what game objects that particular level uses and how the logic of their interaction works. It's been very nice and I'm feeling a little more confident that I might actually have something that's half-way playable by the deadline of the contest.

Just for fun, here's a screenshot of the latest level that I've was working on today.

I made some good progress on it, but the sad part is that I now have three different game types that are all sort of playable but all of which need to be finished. I still have two days of this long weekend before me, so there's still hope that I get at least one of the levels fully playable before the three day weekend is over.

I'm still trying to decide how I want to post my code up here. I wanted to do some sort of tutorial, but to be honest, the tutorials I pointed to in an earlier post are basically my architecture, just rewritten in VB, so I don't see a lot of benefit just rehashing what those tutorials walk you through.

I also don't think that I necessarily have been developing games long enough to really recommend that people do things that way that I am. I still have so much to learn and I'm basically just doing things the way that I know how. So a lot to consider about posting my code.

I guess I could always just post a link for people to download my source code, but that's going to be available in the end anyway so I'm not sure it's something I need to be doing now. I'm sure I'll figure something out.

Oh, and before I forget, here's a little Express update as well. I noticed today that I wasn't able to exclude files from my project solution, the only option I had was to permanently delete them. That's a real pain, especially when I was trying to remove files to simulate my project in various stages while I considered making tutorials. Again, not a huge thing, but something I missed just a little from the full blown studio. I guess they have to keep some of the stuff out, just so people will still buy it. I know I'd have a hard time buying the full version after working with Express.

Posted on Saturday, May 27, 2006 8:16 PM GWB Game Design Challenge | Back to top


Comments on this post: Refactoring Fun

# re: Refactoring Fun
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Weird, it must be a VB Express issue. I'm using C# Express and I have full "Exclude From Project" capabilities.

Man, your game is looking a lot better than mine :P. And I still haven't seen Chris blog about writing any code for his game!!!
Left by Jason Olson on May 28, 2006 8:46 AM

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