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Scott Miller Appsguild - Software craftsmanship, project management, and the biz of software
The game programming goes on. I haven't seen posts by Jason, so he must be already done.

I am realizing that design decisions that I made in the course of development are coming back to haunt me. I started out with a combat system similar to Pokemon. Then I started playing Magic the Gathering Online and later was heavily influenced by the shareware game Realms of Magic. Too many ideas, too much enthusiasm.

If you recall, I ended up going with an RPG combat system. It sounded like a cool idea with save throws for attack, defense, and damage. That may be fun in a large group playing D&D with a dungeon master, but, alas, it was no fun in this game. Combat dragged on with continuous saving throws.

So now I have to figure out how to salvage my combat system without getting frustrated.

Posted on Saturday, June 17, 2006 12:01 PM | Back to top


Comments on this post: And the game goes on

# re: And the game goes on
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Alas, I'm not done yet. I've actually had some other news that I can't talk about yet. Regardless to say, I've been quite busy and actually haven't been able to spend any time on my game :(.
Left by Jason Olson on Jun 17, 2006 1:33 PM

# re: And the game goes on
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If combat is dragging...why not automate some of the throws? E.g. make all the save throws automated so the player only rolls for the initial attack.
Left by Brian on Jun 19, 2006 5:13 AM

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