Most people who Google some form of 'business' and 'games' typically comes across this awesome site that I've read for quite awhile now called Gamasutra.com. Gamasutra features loads of info on the business and development side of games as well as job postings and blogs by experts and site members. I've been a mamber there for quite awhile now but only started posting there. In fact, today's post there is an updated version of something I posted here. Everything I'm going to be posting there is going ......
So if you haven't noticed by the loads of info I'm mentioned about it, I'm working on an Asteroids clone called Ambush using RhinoXNA (a graphics library I developed over XNA). I've been working on it for a month or two now and here is a list of what I have left to do: Must Haves Collision (asteroids, ship, bullet) Ability to shoot bullets Lives and player ship death (including returning to main menu after Game Over) Finish Help Menu Nice To Haves RhinoXNA splash screen Intro story Game story Multiplayer ......

The first alpha of RhinoXNA has been released, go check it out at http://rhinoxna.codeplex.com and let me know what you think!